Fun with a Projector and an NES, Pt. 1: 8-bit floppy disks floating on the information highway. Weee! I FINALLY have enough code written to start testing this bad boy. Still have a lot more code to go, though :). EDIT: This projection is about 4 ft. tall, in case you were wondering about the scale. I’m just projecting on to a blank wall.
I'm playing Super Mario Galaxy 2!
Super Mario Galaxy 2? Yes, she is fun. Right now, I have 40 stars, and I’m in World 4. I’m still not sure whether I think this game is miles and miles better than SMG1 like the internet is saying. I thought that SMG1 was very nicely polished, well-executed, and complete. The moment that I started playing SMG1, I thought, “Well shit, THIS is a real Mario game.” I’m...
GlitchNES - Bent Fest workshop →
This was posted two years ago, but that doesn’t mean that it’s not awesome. Great stuff, Don! :)
Recovering from a grumpy, frumpy, nothing-I-do-is-any-good kind of day. Time to invent and then drink a dinosaur-themed cocktail. While I’m seeking Drinkasaur, you should check out http://maxcapacity.tumblr.com/. It’s pretty rawwrrsome.
Hey, everyone! Just wanted to give a brief update on what I’ve been up to. I’m working on one (or maybe two?) new NES visual programs for some upcoming performances. It looks like I’ve got two shows coming up in July and one in September. So I’d really better have some new material done by then, right? More details to come! I did get my EPROM programmer a while back, but...
Sensational 'Pixels' short to get big-screen... →
“The gist? Think ‘Ghostbusters,’ but with video game characters instead of apparitions. Donkey Kong as Stay-Puft?”
I do not deny that technology will improve; it will. The real issue is not...– Chris Crawford, The Art of Computer Game Design (1982). Full text of book available online at http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html