August 2010
30 posts
I’ve been playing around with the Nintendo DS synthesizer/game Korg DS-10 Plus, and I have to say that it’s pretty slick. I picked up this game because I am all about all kinds of art and music games… Mario Paint, Electroplankton, and even Color a Dinosaur. In playing with it, I’ve discovered that Korg DS-10 Plus might be an excellent portable NES tune developer. It fits in the palm of one’s hand and has an easy-to-use interface. Plus, the piano roll view should make relatively simple work of moving to NES sound format, right?
So, I thought I’d try a little experiment. Step 1: Create a song in Korg DS-10 Plus. Step 2: Recreate the song in NES sound format via MML or FamiTracker. Step 3: Evaluate usefulness and potentially repeat steps 1-2.
Here’s my first test song on the DS. It’s no masterpiece, but I guess it’s not bad for the purposes of my test. Next up, the NES version…!
Hey, everyone! I’m taking a mini-hiatus from Tumblr for a little bit to recover, chill out, and prepare for new things ahead. The Low Resolution show was… probably one of the best shows I’ve played. Energetic crowd, great acts, and 100-degree hot hot heat. Good times. I’m going to try to post a video clip here in a minute. Hopefully, some photos will surface soon, too. Anyway, just want to say that I am still around… just might drop off of the radar for a bit. Anyone who needs to get in touch can email (partytimehexcellent /at/ gmail /dot/ com) or send a tumblmsg in the meantime.

Memory Lane Sunday, pt. 1: Skaggs Alpha Beta (1988) (via otherstream)
I’ve been playing around with a new technique in my NES game engine. Take a look.

By very quickly alternating between horizontal and diagonal scrolling, I can create two “layers” of the same image that move independently but in different directions. What you’re seeing above is one image being rapidly shifted from place to place on screen. But the visual effect is two layers, one moving right to left and the other moving diagonally across the screen. When the images merge, the color intensity increases in those areas of overlap. (See the bright green spots?) So far, the effect seems to only work on real NES hardware and not in my emulator. I suspect frame rate issues. Which, by the way, according to the internet, the NES has a frame rate slightly higher than 60 fps. Hmm! Fun fact for the day.
Anyway, I think that this effect could have some really interesting uses other than just looking cool and glitchy. Like, gameplay uses. <Spoiler alert?>
<3, Rachel
P.S. The AMODA Digital Showcase is tonight! :)
iMovie has this interesting feature wherein it will not import any movie clip that I try to import. Le sigh extreme!! I have about 50 minutes of freshly-made NES visuals footage on DVD-R. By the end of the night, I vow, I will somehow get it off of the DVD! Cue the Final Fantasy victory theme…
Thinking that it would be a long night, I just bought some brain food, aka Cheeto Twists. In my opinion, the Cheeto Twist is the closest facsimile to the beloved Cheeto Paw (RIP). Twists have a high surface area-to-volume ratio, meaning more cheese-flavored powder coating per bite. Clearly. I have these secret dreams in which Cheeto Paws, P.B. Crisps, and Crystal Pepsi make a temporary comeback and I throw a party and serve these treats of the past to my guests.
Oh yeah, NES visuals. I think these ones look pretty rad, if I may be so bold. Also, 20 of the 50 minutes include Max Capacity’s pixelly masterpieces mangled by me and then dropped into a new and ridiculous, possibly improved, engine. Video could be posted if I could ever get iMovie to accept my meager… OMG import just worked, brb…
I’ll be running visuals this weekend in the ATX!
Digital Showcase 49
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oh wow, I’m going to this!!!!
You should come! And then come find me at the show and be like, “Hey, I know you from the internet.” :)
Uh-oh, I just got a Twitter account. I’m scared; hold me. @partytimeHXLNT